Monday, November 24, 2008

Grixis Sanctum

Grixis Sanctum 1ubr
Enchantment (U)
Whenever a nontoken creature goes to the graveyard from play, remove it from the game. Then, its controller puts a 2/2 black zombie token into play.
Necromancy comes in great forms. One sanctum is indiscriminate.

Sunday, November 23, 2008

LittleBigPlanet First impression

Cute. And a floaty but ultimately good platformer.

I honestly don't have much to say other than AWESOME VIBRANT GRAPHICS. XD

Sundering Goliath

Sundering Goliath ggggg
Creature - Beast
When Sundering Goliath comes into play, each creature gets +4/+4 until the end of turn.
Trample
5/5

Saturday, November 22, 2008

Mirror's Edge Demo First Impression

Loved:
1. Contextual leap/crouch mechanics. Makes gameplay smooth. 2 buttons does pretty much all your parkour needs.
2. Parkour.
3. Parkour in 1st person. It really feels like you're doing the moves, and movement feels fresh and exciting. It feels like Prince of Persia.
4. Emphasis on running. Certainly mowing down enemies belong in an FPS. ME isn't an FPS (thank goodness).

Neutral:
1. Anime-style cutscenes. It's ok. I don't really mind it as much as other people do.

Hated:
1. Combat. Clunky, and hard to time right. I know it's a common complaint, but it is a problem that I hope to see fixed in ME2.
2. Parkour in 1st person. It's just difficult to position things right, and sometimes you don't know where you should be going because the red object is behind you or something.
3. Gun play. Sorry, but no auto targeting, nor any way of aiming the gun better than using your right analog stick is a bit painful.
4. The right analog stick. Goldeneye, the only FPS I've played and gotten comfortable with controls with.

Seraph Gate

Seraph Gate 4
Artifact
When Seraph Gate comes into play, choose target opponent.
You may choose blockers for that opponent instead of that opponent choosing blockers himself or herself.

Friday, November 21, 2008

Aqua

Aqua uu
Legendary Creature - Undine Wizard (M)
Whenever Aqua deals damage to a player, that player does not untap that many lands lands during his or her next upkeep.
2/2

Wednesday, November 19, 2008

Underground Palace

Underground Palace
Land (R)
T: Add to your mana pool.
T: Add or to your mana pool. Use this ability only if you control a blue permanent.