Monday, November 24, 2008

Grixis Sanctum

Grixis Sanctum 1ubr
Enchantment (U)
Whenever a nontoken creature goes to the graveyard from play, remove it from the game. Then, its controller puts a 2/2 black zombie token into play.
Necromancy comes in great forms. One sanctum is indiscriminate.

Sunday, November 23, 2008

LittleBigPlanet First impression

Cute. And a floaty but ultimately good platformer.

I honestly don't have much to say other than AWESOME VIBRANT GRAPHICS. XD

Sundering Goliath

Sundering Goliath ggggg
Creature - Beast
When Sundering Goliath comes into play, each creature gets +4/+4 until the end of turn.

Saturday, November 22, 2008

Mirror's Edge Demo First Impression

1. Contextual leap/crouch mechanics. Makes gameplay smooth. 2 buttons does pretty much all your parkour needs.
2. Parkour.
3. Parkour in 1st person. It really feels like you're doing the moves, and movement feels fresh and exciting. It feels like Prince of Persia.
4. Emphasis on running. Certainly mowing down enemies belong in an FPS. ME isn't an FPS (thank goodness).

1. Anime-style cutscenes. It's ok. I don't really mind it as much as other people do.

1. Combat. Clunky, and hard to time right. I know it's a common complaint, but it is a problem that I hope to see fixed in ME2.
2. Parkour in 1st person. It's just difficult to position things right, and sometimes you don't know where you should be going because the red object is behind you or something.
3. Gun play. Sorry, but no auto targeting, nor any way of aiming the gun better than using your right analog stick is a bit painful.
4. The right analog stick. Goldeneye, the only FPS I've played and gotten comfortable with controls with.

Seraph Gate

Seraph Gate 4
When Seraph Gate comes into play, choose target opponent.
You may choose blockers for that opponent instead of that opponent choosing blockers himself or herself.

Friday, November 21, 2008


Aqua uu
Legendary Creature - Undine Wizard (M)
Whenever Aqua deals damage to a player, that player does not untap that many lands lands during his or her next upkeep.

Wednesday, November 19, 2008

Underground Palace

Underground Palace
Land (R)
T: Add to your mana pool.
T: Add or to your mana pool. Use this ability only if you control a blue permanent.

Monday, November 17, 2008

Whisper Hunter

Whisper Hunter 2bb
Creature - Zombie Wizard
When Whisper Hunter leaves play, draw 2 cards and lose 2 life.
Unearth 1b

Sunday, November 16, 2008

ToS 2 First Perspective

I also just got Tales of Symphonia 2: Dawn of the New World. Some comments while I'm playing it:
1. The game starts off with a couple of mysterious encounters and stuff. Not bad I guess.
2. Emil is spineless.
4. Combat with the wii-chuck is unintuitive. While the A and B buttons are your bread and butter, the + button for menu makes you hold the wiimote in an awkward angle.
5. Blocking button + joystick =/= backstep. I am getting pwnt so many times because I tried to do that and instead of backstepping (double tap back), I go into free run (and subsequently get critical hit). And I thought they were supposed to be using TotA's combat system...
6. Manual, the saviour of Tales of Symphonia is completely useless. The game pretty much forces you into semi-auto because of the above.
7. Targeting feels awkward. You press - to change targets, and hold it to magic lens the enemy. However, I always have to wrestle with the targeting before it does things right. What can't they have the ToS's targetting system? Hold - and use direction buttons to change targets. Not this weird - button thing.
8. GAMECUBE CONTROLLER BETTER. I can't believe they made the wii-chuck mandatory because of a stupid change in how the sorcerer's ring works.
9. The monster capture system is weird and awkward. Most of the time if you have to capture a monster, you have to use moves that are horribly weak against it, and capture rates can be pretty bad. It doesn't help that you don't get elemental abilities outside of water for quite a while as well.*
10. Return of past characters is great. They do have a bit of a graphical update, so it is welcomed.

*after messing around with it more, it seems like spamming heal spells does the trick too. That also gets annoying.

Overall impression:
I'm not exactly impressed, but most of the elements to ToS is still here, so diving in would be right at home. Heck, even the townships are all the same in here. Good times. :3

Current rating: 7/10

With regards to Migraine

Now that I think about it, it doesn't really work the way I want it to. The card lets ME choose the modes and then give that spell to the opposing player (modes are chosen before it goes on the stack). That just doesn't really jive with what I want to do there.

I have an idea that if the card makes the opponent choose their poison, it would work as intended. Perhaps if I choose to make it just be special in it that something like "an opponent chooses modes instead of you when you announce this spell". I don't think that works either. Wow...having an opponent choose something for you is...near impossible under the current rule settings. Perhaps enchantment?

Migraine UURR
Sacrifice ~: Target player chooses and does two of the following: sacrifice a land, discard the top 10 cards of his or her library to the graveyard, and/or Migraine deals 2 damage to you and you may put an enchantment token named "Migraine" with this ability into play.

Probably won't work either. lol

Saturday, November 15, 2008

Yes I post daily cards

Mainly because I can, and because really it can go into my whole "thought process". I can see what I've been doing and stuff on my blog instead of simply leaving it empty. Not too bad an idea, I think. :3


Migraine UURR
Sorcery (R)
When you play this spell, choose a player. That player has control of this spell.
Choose 2 - Sacrifice a land; Put top ten cards of your library into your graveyard; Migraine deals 2 damage to you, then you may play a copy of this spell.

Friday, November 14, 2008

Crater Sphinx

Crater Sphinx 2ub
Creature - Sphinx
Whenever Crater Sphinx comes into play, target creature gets -4/-0 until the end of turn and another target creature gets -0/-4 until the end of turn.