Tales of Symphonia: Dawn of the New World is this generation’s offering to the continuation of the story after Tales of Symphonia for Gamecube, which garnered many critical acclaims as well as commercial success in a system almost devoid of RPG games. This game, like the last, also came out on a system completely devoid of RPG games, and for most, good games in general. How does this game stack up to its original?
The shining example of this game is its character development. We follow Emil and Marta in their development throughout the game. Of course, that’s what we’ve come to recognize as an integral part of the game itself. This is exemplified with Abyss, Vesperia, the original Symphonia, etc. This is what we’ve come to define the Tales series itself.
A favourite of Tales of Symphonia (and on) were the character skits, where you can optionally press a button during a prompt to get to a small skit where characters in different frames talk with each other for a short time, usually about the content. This heavily expands on the character development as well as fleshing out the storyline better than if you did not see them. It helps that often times a bit of humour is injected in there as well.
I love the battle system of the Tales series, and this delivers more of the same action-packed movements we’ve come to know in the series. Distinctively, it made some significant improvements upon the original, using the same battle engine as Abyss and Vesperia.
This actually is a double-edged sword. The fact that your own monsters are part of the backbone of your party makes monster capturing rather integral to your game can actually enhance your experience. While there are issues with it, it’s still a welcoming addition to the game, especially since you can finally fight with your very own monsters (you know, monsters that you always wondered why they’re so awesome). Reincarnation is done fairly well, and the monsters catch up to your levels fairly quickly after sitting out for a few levels.
Usually people want me to talk about graphics. So I will. It’s last-gen.
The issue with monster capture is that the system needs time to get the hang of, and also that usually you’ll just stick with the wolf you got in the beginning of the game, and perhaps a bear (the bear class is somewhere between broken and ridiculously broken. My bear guy, at the end of the playthrough, had about double Emil’s stats.). It’s not encouraging at all that you can easily fail capture sequences, where they run away, so you’ll have to fight more to get another attempt, and often many times in a row.
Tales of Symphonia Characters
What’s with the point of using them anyways? They’re completely useless in any mode harder than hard, precisely because of their level cap (they’re stuck at level 50 by the end of the game). You can’t change their equipment, and generally they’re just not as useful as a monster. Bad choice on their part there. It doesn’t help that the characters themselves seem more like tack on characters that are almost devoid of character development as well.
It’s been a problem since the original Symphonia game. They still haven’t fixed the incredibly bad AI in this game. Marta as a CPU is somewhere between “useless” and “better off dead,” while Emil as a CPU doesn’t attack nearly as quickly, carefully, or as TP efficient as you are. Good thing that he’s still at least OK compared to Marta. The monsters’ AI also tend to suffer as well. It doesn’t help that there is an incredible lack of tactical options compared to what you can have in the original Symphonia.
Seriously, nearly everything’s recycled. Every town and half of the dungeons were recycled, without change, from the original game. The amount of new material is staggeringly low for a sequel to one of the highest standard games in last generation.
The starting point OF this game is fan service. I can’t say that this is a good starting point for any game. Then again, Dissidia, Super Smash Brawl, etc. all start with fan service in mind.
Verdict: If you like story and character development. Get it, but be aware that you’ll have to go through some fights playing as a girl in order for you to have something effective. If you want an epic, Final Fantasy-like RPG game, look elsewhere. If you’re looking for another Tales game, it’s well within your expectations. Just be sure that you haven’t played the first one in recent while, the similarities in the environments is rather frightening.
Tales of Symphonia: Dawn of the New World is currently out now for the Nintendo Wii, and is selling for something like $39.99.